The order looked safe: a 160 centimetre desk into a 240 centimetre alcove, 80 centimetres to spare. Then the monitor arm turned out to clamp on the back edge, which wants 12 centimetres of clearance to the wall. The chair wanted 90 centimetres of swing.

The only power outlet was behind the filing cabinet on the far wall. Eighty centimetres of spare had become minus ten before anything was unpacked. Maker Stations has already covered why a desk setup should be visualised before anything is ordered.

This is the practical half: where the real 3D files of the desk, the chair and the monitor arm come from, how to get them into one scene at true scale, and how to look at that scene standing in the actual room with a phone.

Workspace setup with a computer monitor and desk lamp

Where the manufacturers’ files are?

The models already exist. Most furniture and monitor brands publish 3D files of their products, because architects and retailers need them, and those files are the exact dimensions of the thing that will arrive in the box. Where they sit depends on the brand.

SourceWhat is thereFormat it comes in
Product page, View in your room or AR buttonPhone-ready model with the real finishGLB on Android, USDZ on iPhone
Product page, Downloads or Resources tabCAD and planning files for architectsOBJ, FBX, SKP, sometimes DWG
Manufacturer’s page on 3D Warehouse or SketchfabThe same catalogue models, searchable by product nameSKP or OBJ from 3D Warehouse, GLB or FBX from Sketchfab
Free model librariesGeneric stand-ins for anything without an official fileOBJ or FBX, scaled to the spec sheet by hand

Office chairs and standing desks are the best covered, since contract furniture brands have supplied architects for decades.

Monitors and monitor arms are patchier, and a generic 27 inch monitor model scaled to the width and height on the spec sheet is fine for a layout check. The point of the exercise is size and position, not the reflection on the screen.

Measure the alcove, not the room

The desk lives against one wall, so that wall and the things attached to it decide everything. Record these before opening any software.

MeasurementWhere to take itWhy it matters
Wall length at desk heightAt 72 to 75 cm off the floor, not at the skirtingSkirting boards and leaning walls change the figure by a few centimetres
Window sill height and widthFloor to underside of the sillA monitor arm clamped below a 70 cm sill hits it on the first tilt
Outlet and network point positionsDistance from the nearest cornerA desk across the only outlet means a visible extension lead for years
Radiator depth and positionWall it sits on, distance from the cornerA desk pushed against one blocks the heat and warps a wooden top
Door swingWhich way it opens, how farA chair in the arc gets hit every time someone comes in

One scene, true scale, then the phone

Any 3D program that reads OBJ and FBX will hold the scene. Blender is free and does it, SketchUp Free does it, and so do the paid room planners. The order things go in matters more than the program.

OrderWhat goes inWhy at this point
1Three walls of the alcove at the measured lengths, plus the window as an openingEverything else is placed against these
2Outlets, network point and radiator as marked boxesThey cannot move, so they constrain the desk
3The deskIt decides where every other piece can go
4The chair, with its full swing drawn as a circleThe swing is the space people forget
5Monitors on their arm, then shelvesLast, because they fit around what is already placed

The step that trips people up is getting the scene onto a phone so it can be checked in the real room. Phones show 3D through GLB, the binary form of glTF, which is the format the Khronos Group maintains as the open standard for web and mobile 3D.

Manufacturer CAD downloads and library models arrive as OBJ or FBX, which phones cannot open. A browser based OBJ to GLB converter turns the desk file, the chair file and the monitor file into GLB in a few seconds each, without installing anything, and the resulting files open in a phone’s AR viewer directly from a link. iPhones want USDZ instead, and the same class of tool produces that from a GLB.

Scale is the thing to check after every import. A file saved in millimetres and read by a program expecting metres arrives a thousand times too large, which is obvious, or a thousand times too small, which is not, because a desk the size of a grain of rice simply looks like nothing imported.

Compare the imported width against the spec sheet before placing anything. A 160 centimetre desk that reads 160 centimetres is a trustworthy file.

One scene, true scale, then the phone

The clearances that decide whether it works

With the real pieces in the real alcove, the layout can be judged by numbers rather than by how the render looks. These are the working figures for a single-user desk.

ClearanceWorking figureWhat happens below it
Chair swing in front of the desk90 cm from the desk edgeThe chair hits the wall or the bed on the way out
Walkway behind a seated person75 cm or moreAnyone passing turns sideways
Monitor arm clamp to wall10 to 15 cm behind the desk edgeThe arm cannot tilt back and the desk sits away from the wall
Eyes to a 27 inch screen60 to 70 cmCloser, and the corners of the screen need head movement
Knee clearance under the deskAt least 60 cm wide and 65 cm highDrawers and cable trays eat this space first
Desk top height, seated72 to 75 cm, or elbow heightShoulders lift on a high desk, wrists bend on a low one

Run the 240 centimetre alcove through those figures with both desk sizes and the answer falls out of the table.

160 cm desk, arm at the back140 cm desk, arm at the side
Gap behind the desk12 cm, forced by the arm clamp0 cm, flush to the wall
Chair swing to the bed82 cm, below the 90 cm figure91 cm
Room under the windowNoneA 40 cm drawer unit
Cable run to the outlet3 m along the skirting3 m along the skirting, planned in a tray

The outlet never moved. What changed is that the cable run was visible in the mockup, so the tray was in the basket with the desk instead of being discovered on delivery day.

What to keep afterwards?

Keep the scene file. The next purchase, whether a second monitor or a different chair, starts from an alcove that is already measured and built, and the check that took an evening the first time takes ten minutes the second. Keep the GLB files too.

They open on any phone from a shared link, which is the fastest way to show a partner or a landlord what the corner will look like before the boxes arrive.

Francesco is a maker, engineer, and 3D printing enthusiast passionate about building tools and spaces that inspire creativity. With a background in software development and hands-on hardware projects, he explores the intersection of digital fabrication, productivity, and modern workspaces. When he’s not designing or experimenting, Francesco shares insights to help others create smarter, more efficient environments for work and making.