Setting up Gimkit classes is one of the more practical things a teacher can do in Gimkit. Instead of hoping students type appropriate names at login or manually searching for who missed an assignment, classes handle that automatically. This guide covers what they do, when to use them, and how to manage them from start to finish.

    What Gimkit Classes Do for Teachers

    Gimkit classes give teachers four concrete advantages over running games without them.

    Consistent names
    Students appear on the leaderboard using their account names, not whatever they type at the join screen.
    Assignment tracking
    See who has finished, who is mid-way through, and who has not opened an assignment yet — all from one panel.
    Multiple attempts
    Each attempt is recorded separately, so you can see how a student performed across multiple sessions of the same task.
    Progress saving
    Students can leave an assignment part-way through and return to the same point in a later session.

    Gimkit has a built-in language filter, but it does not catch every inappropriate name students might enter. When they join through a class, the name tied to their account is what shows on screen. You can also edit how any student’s name appears inside your class listing at any time.

    Classes also unlock Instant Join for live games. Students enter without needing to type a game code — their class appears on the leaderboard automatically as soon as they log in.

    When Gimkit Classes Make the Most Difference

    There are three scenarios where using a Gimkit class adds real value compared to running sessions without one.

    For live games, Instant Join removes the five-minute ritual of reading out a code or displaying it on the projector. Students log in and they’re in.

    For Gimkit assignments, attaching one to a class unlocks the full results panel. Without a class, tracking completion is a manual process. With one, the panel shows every student’s status at a glance. Students can also save progress and return later without starting over — which matters a lot for longer sets.

    For seasons, classes let you track each student’s in-game balance across multiple Gimkit sessions over time, rather than starting fresh each class period.

    How to Add Students to a Gimkit Class

    Getting students into your Gimkit class takes four steps. Before starting, make sure your account is fully set up — opening a Gimkit account is covered separately if you need it.

    1. Go to your dashboard and click Classes in the left-hand panel.
    2. Open the specific class you want students to join.
    3. Copy the class join link from that page.
    4. Share the link with your students. Once they sign in with Google or their school email, they are added automatically.
    1
    Open Classes in dashboard
    2
    Select your class
    3
    Copy join link
    4
    Share with students
    Students auto-added on sign-in

    If Auto-Accept Is Turned Off

    With Auto-Accept disabled, students are not added the moment they click the link. They send a request instead, and you review each one manually.

    1. After students submit requests, click the Invites tab inside your class.
    2. Accept or reject each student individually.
    3. Accepted students can now join games and assignments through the class.

    This setting is useful in shared-device environments or when students might accidentally request to join the wrong class. It adds a step but gives you full control over the class roster.

    How to Remove a Gimkit Class from Your Dashboard

    When a class is no longer needed — end of term, for example — deleting it from your Gimkit dashboard takes about 30 seconds.

    1. Find the class in your dashboard and open it.
    2. Hover over the three-dot menu icon on the right side of the screen.
    3. Select Delete class from the dropdown.
    4. Confirm the deletion in the popup by clicking Yes.
    The class and all its data are removed as soon as you confirm. There is no undo, so export or save any results you need before deleting.

    If you use Gimkit assignments regularly, it is worth saving completion data from each class before the end of a term. Once the class is deleted, that reporting history goes with it.

    For teachers who want to get more out of class sessions, enabling Read to Me in Gimkit is a useful accessibility feature that works alongside classes during live games. You can also explore Gimkit’s smart repetition system to understand how assignments adapt to each student’s performance over time, and creating a kit in Gimkit if you have not built your own question sets yet.

    FAQs

    Do students need a Gimkit account to join a class?

    Yes. Students need a Gimkit account to join a class. They sign in with Google or their school email when they click the class join link, and Gimkit adds them automatically from there.

    Can I use Gimkit classes without a Pro subscription?

    Gimkit classes are available on free accounts with some limitations. A Gimkit Pro subscription unlocks the full assignment reporting panel, progress saving, and season tracking.

    How many students can be in one Gimkit class?

    Gimkit does not publish a hard cap for class size. In practice, teachers report no issues with standard class sizes. Very large groups — 100-plus students — are better split across multiple classes for cleaner reporting.

    What happens to assignment data if I delete a class?

    Deleting a Gimkit class removes all associated data permanently, including assignment completion records and season balances. Export or record any data you need before confirming the deletion.

    Can a student be in more than one Gimkit class?

    Yes. A student can join multiple Gimkit classes using the same account. This is common in schools where the same student has Gimkit used across more than one subject or teacher.

    Francesco is a maker, engineer, and 3D printing enthusiast passionate about building tools and spaces that inspire creativity. With a background in software development and hands-on hardware projects, he explores the intersection of digital fabrication, productivity, and modern workspaces. When he’s not designing or experimenting, Francesco shares insights to help others create smarter, more efficient environments for work and making.